
The graphics were very well used in this level. I think you could have just spent a little more time on that, but I'm only marking you down one mark for that. I understand that you tried to make the level as on-sync as possible, but the music would still go off-sync at a certain time and get worse, even if you stayed there for the entire level. I love the way you synchronised the blocks and music as it went on very well with the main level itself. The way you changed the tempo and speed to make the level just like the original SM3DL level was just phenomenal.
#Beep block beat super mario 3d world ost update
I'd change this in the next update as well.

If you were Super Mario at the time, you would have a very small chance of surviving the jumps. This is a reason why this level wouldn't fit in an episode. Also, I noticed a few unfair jumps by the pipe near a dragon coin in the middle of the main level. I'd recommend removing this problem when updating it. You made it so that when Mario hits a wall and falls into a pit, that he could move in his original direction when off-screen. You paid close attention to the "walk over the level" scenario, but not so much attention to the "fall under the level" scenario. There were of course one or two things that caught my attention. With your level I find it impossible not to discover something new about it. It added an element of mystery to the level as we have to explore every nook and cranny of the level to discover new things. The level wasn't linear, so I could explore the level as much as I like and collect the dragon coins. I must admit that you nailed it with this level. (Sorry, but the level is short anyways, and I didn't want people to complain about loss of music sync. Attempted to perfect the music sync even more.
#Beep block beat super mario 3d world ost free
Feel free to use my level as a template if you want to make your own beep block level, just make sure to credit me. Since I got it almost perfect, I'll consider making another level like this in time. I hope this level is as enjoyable as it was making it! I tried my hardest to edit the song to loop at a decently perfect time and edit the song's tempo by the decimal point to get the best beep block experience one could ask for! It's an homage to the Beat Blocks level from Super Mario 3D Land/World! Please understand also that the lack of power-ups has to do with the music losing sync. DO NOT DISABLE FRAME SKIP, OR IT CAN CAUSE THE MUSIC TO LOSE SYNC. DO NOT MINIMIZE SMBx ONCE YOU'VE STARTED PLAYING, OR IT CAUSES THE MUSIC TO LOSE SYNC. I tried to make the level to where lagging is at a minimum, so you don't lose the experience of beep blocks.

Please note that the level isn't going to be 100% perfect, and take into consideration that the lack of many enemies, coins, and background objects was to prevent lag in the level.
